Assassin's Creed Odyssey
       
     
       
     
       
     
Assassin's Creed® Odyssey2019-2-5-13-11-5.jpg
       
     
2018105160405.jpg
       
     
2018105154709.jpg
       
     
2018105162607.jpg
       
     
2018105165141.jpg
       
     
2018105165731.jpg
       
     
Assassin's Creed Odyssey
       
     
Assassin's Creed Odyssey

Starting in June 2016 and until release in fall 2018, I worked with the team at Ubisoft Quebec to create the world of Assassin’s Creed Odyssey.

When I first joined the team I helped develop the concept and research phase for several mainland regions, such as Macedonia, and Messenia, as well as the same work for the large majority of the island regions.

From there I worked alongside Level Artists to bring regions from a white box state to the final state. I worked with a variety of regions including, Corinthia, Phokis, Lakonia, and Arcadia, until I became the world content owner of the Region of Elis. Here I worked to create several gameplay locations, interesting POIs and help bring the region housing the Olympics to life.

During this time I also became the content owner of the Meta AI Network for all of Greece. With this task I learned the intricacies of our AI systems, I was responsible for making sure my fellow teammates understood the systems as well, and implementing features involving it such as the Follow Road feature for the horse.

       
     
Assassin's Creed Odyssey: Ep. 4 - Ancient Greece | Behind the Odyssey | Ubisoft [NA]

Video credit to the Ubisoft North America Team.

https://www.youtube.com/channel/UCBMvc6jvuTxH6TNo9ThpYjg

       
     
Assassin's Creed Odyssey: A Tour of Athens

Video Credit to the IGN Team.
https://www.youtube.com/user/IGNentertainment

Assassin's Creed® Odyssey2019-2-5-13-11-5.jpg
       
     
2018105160405.jpg
       
     
2018105154709.jpg
       
     
2018105162607.jpg
       
     
2018105165141.jpg
       
     
2018105165731.jpg